Journal: IPSI Transactions on Internet Research


Creating computer games that are controlled
by EEG helmets

Authors: Patrik Voštinár and Michal Šrobár


View PDF Cite this article

Abstract

Electroencephalography (EEG) and a braincomputer interface (BCI) are relatively young technologies, that in some cases could replace the classic computer mouse control. We are using EEG and BCI to control computer games, which have always been very popular with people of all ages. In the paper, we focus on using the Epoc helmet for controlling two games, which we created in the Unity game engine. In the first game "Ball and Mind" the player's task is to navigate a ball from start to finish through a maze. The second game, "Objector of Mind“, is focused on avoiding obstacles with an Epoc helmet. The player controls a cube and he has to avoid obstacles that come to him with a gap.


Keywords

EEG, BCI, Emotive, Epoc, Insight, Unity, games


Published in: IPSI Transaction on Internet Research (Volume: 19, Issue: 1)
Publisher: IPSI, Belgrade

Date of Publication: January 1, 2023

Open Access: CC-BY-NC-ND
DOI: 10.58245/ipsi.tir.2301.10

Pages: 59 - 65

ISSN: 1820 - 4503



References

1. J. W. Britton, L.C. Frey, J. Hopp. Electroencephalography (EEG): An Introductory Text and Atlas of Normal and Abnormal Findings in Adults, Children, and Infants [Internet]. Chicago: American Epilepsy Society; 2016. Appendix 6. A Brief History of EEG. Available from: https://www.ncbi.nlm.nih.gov/books/NBK390348/

2. F. Schirmann, “The wondrous eyes of a new technology - a history of the early electroencephalography (EEG) of psychopathy, delinquency, and immorality”, Frontiers in Human Neuroscience, vol. 8, 2014, pp. 1 – 10.

3. The Electroencephalogram – 1924 [Online]. 2020, [Dátum: 6. február. 2022] Dostupné na internete:

4. Ch. P. Panteliadis, “Historical Overview of Electroencephalography: from Antiquity to the Beginning of the 21st Century”, Journal Of Brain And Neurological Disorders, vol. 3, 2021 [Online]. 2021.

5. R. Ramirez, Z. Vamvakousis, “Detecting Emotion from EEG Signals Using the Emotive Epoc Device,” Brain Informatics. BI 2012. Lecture Notes in Computer Science(), vol. 7670. Springer: Berlin, 2012, pp. 175-184.

6. D. S. Benitez, S. Toscano and A. Silva, "On the use of the Emotiv EPOC neuroheadset as a low cost alternative for EEG signal acquisition," 2016 IEEE Colombian Conference on Communications and Computing (COLCOM), 2016, pp. 1-6.

7. G. N. Ranky and S. Adamovich, "Analysis of a commercial EEG device for the control of a robot arm," Proceedings of the 2010 IEEE 36th Annual Northeast Bioengineering Conference (NEBEC), 2010, pp. 1-2.

8. N. A. Badcock, P. Mousikou, Y. Mahajan, de Lissa, J. ThieJ, G. McArthur G, “Validation of the Emotiv EPOC® EEG gaming system for measuring research quality auditory ERPs,” 2013, pp. 1-17.

9. B. Babusiak, M. Hostovecky, M. Smondrk, and L. Huraj, "Spectral Analysis of Electroencephalographic Data in Serious Games", Applied Sciences, vol. 11, no. 6, 2021.

10. O. Almagor, O. Avin, R. Rosipal and O. Shriki, "Using Autoencoders to Denoise Cross-Session Non-Stationarity in EEG-Based MotorImagery Brain-Computer Interfaces," 2022 IEEE 16th International Scientific Conference on Informatics, Poprad, Slovakia, 2022, pp. 24- 28

...

×

Patrik Voštinár

Department of Computer Science, Matej Bel University, Banská Bystrica, Slovakia. E-mail: patrik.vostinar@umb.sk; Orcid ID: 0000-0002-8237-2304

×

Michal Šrobár

Department of Computer Science, Matej Bel University, Banská Bystrica, Slovakia. E-mail: michal.srobar@umb.sk;

×

Cite this article

Voštinár, Patrik and Šrobár, Michal "Creating computer games that are controlled by EEG helmets", IPSI Transactions on Internet Research, 2023, vol. 19(1), pp. 59-65. https://doi.org/10.58245/ipsi.tir.2301.10